With the Villain's prop I still need to develop it further, as although I want it to appear streamline and 'state of the art', it still needs to be more aesthetically pleasing and at the moment it’s a tad on the boring side. Hence to fix this I will extrude the shapes from the designs (figure 1 in particular) to give the arm piece a more appeasing quality.
I'd drew a few head designs for the hero previously, although I felt I needed to go back to the basics (i.e. head shape, individual features) to fully be in control of designing a character's face rather than drawing a generic head. I'm still in the process of designing. The sketch to the right is not the final design at all, since the features are too harsh and read more as a villain than a hero - yet I wanted to experiment with colour, hence I used this sketch as a starter.
Experimenting with colour pencils, costume design. I wanted to combine cavewoman materials (fur) with ghostly Sci-fi colours (purples/greens/blues) to make prominent the genre. Thinking of a 'modern cavewoman' the clothing needs stronger development and definition. The idea of caveman/tribal markings on both props, clothes and possibly tattooed on the character is something I will research further into.
In week 6 we focused on silhouettes and the importance that a distinctive silhouette can have i.e. instantly recognisable shape, hence memorable character. Our challenge was to design monsters in silhouette form - they all seem to be a bit too 'clunky' looking, this will make me think carefully about the silhouettes of my final character designs. Week 7 we focused on drawing the anatomy of animals and then designed our own creature depending upon the title given to the individual. Mine was an 'underwater' animal, with this in mind I looked at various interesting sea creatures and ended with a 'mash-up' of sea horse, octopus and sea turtle features. This was one of the more successful design classes, and I intend to complete my initial design.
Week 8 was a very stressful week indeed!! We were put in teams and given a briefing as if we were an independent company being employed to produce 6 character designs. During the course of trying to design these briefed characters we were asked to create a few extras, such as logo, environment/prop design - hence piling on the pressure to complete what was initially ask of us. I think it was a lot of fun and gave the class a taste of what will happen within the creative industry - an eye opener!
The last week, Week 9, was by far the most successful, but maybe that's because we had to design environments rather than characters!! Slightly more in my comfort zone I designed the following under the named topic; 'magical arenas'. The first two sketches look more like they are 'decaying', rather than 'magical' - I was thinking of The Hobbit and Lord Of The Rings in terms of inspiration.The sketch to the far left is a observer tower, where the commentator would sit during the games. The second set of sketches fit the brief better and are hopefully quite unique designs.